![]() It is the core framework of most games today, whether it's mobile games for iOS or Android, or for other platforms, such as desktops and consoles as well. Open Graphics Library ( OpenGL) is an API that provides developers with various sets of functions that enable them to manipulate graphics and images. We will conclude by understanding cube mapping to bring advance worlds to your game. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.īy the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. You begin by setting up your development environment to use OpenGL on Windows and macOS. ![]() ![]() From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development.
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